MINI Sh3ll
# atom.Class.Events
Let you add and fire event, linked with current object
#### method addEvent
addEvent(string name, function fn)
Using this method you can add events to eventable object
#### method removeEvent
removeEvent(string name, function fn)
Using this method you can remove events from eventable object
#### method fireEvent
fireEvent(string name, array arguments)
Using this method you can fire events in eventable object
#### method readyEvent
readyEvent(string name, array arguments)
Using this method you can fire event in eventable object and automaticaly fire it on during all next "addEvent" (as image.onload)
### Base examples
MyClass = atom.Class({
Implements: [ atom.Class.Events ]
});
var my = new MyClass;
// We listen 2 events:
my.addEvent('foo', function ( firstArg ) {
alert(firstArg);
});
my.addEvent('bar', atom.log);
// event `foo` fired
my.fireEvent('foo');
// event `bar` fired
my.fireEvent('bar');
// we don't listen `bar` event now
me.removeEvent('bar', atom.log);
### readyEvent examples
readyEvent used for once runable events. E.g. it can be application initialize or image loaded
Application = atom.Class({
Implements: [ atom.Class.Events ],
initialize: function (src) {
this.image = new Image;
this.image.onload = function () {
this.readyEvent('ready');
}.bind(this);
this.image.src = src;
}
});
var app = new Application('test');
app.addEvent('ready', function () {
alert('image loaded and application is ready');
});
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